If it sounds like a format you’d enjoy and you find the world interesting I’d definitely recommend checking it out. Swansong (and the devs previous title, “The Council” iirc) stand out by having rpg mechanics, which determine the options you have for any given situation. And like a Telltale game, there’s not really combat or anything, just decision making and the like. It’s very a stage or two below a AAA game and that’s apparent in the assets and animations. Started out as a TTRPG system that, like the D&D universe, can be used in various media.Īs for the game itself, I’m not super far in but I’m enjoying it a lot so far. If so, they’re pretty much entirely separate games by separate devs, just sharing the same world (which is what the “Vampire The Masquerade” part of their titles refer to, with whatever comes after being the name of that specific game). I assume you mean Bloodlines 2’s rocky development eh? How many weapons you give it, how fast it is, the capacity of its teleporters or if it even has them, etc. And the ship you captain could have different stats and abilities that affect your options as well. Do you have a Klingon Security Chief or a Vulcan? Maybe your chief Engineer is a Ferengi and that affects what suggestions and choices he offers you. Maybe part of character Creation is less to do with how you look or your history, and more about who your crew is. They could even take mechanic where the voices in your head constantly chip in and have them be your Bridge Crew instead, giving you various comments on your actions and suggestions for what you should be doing that only you can hear (in ship to ship communication at least) but still leaving you to actually make the choices in the end. But rather the decision of whether to even go down that road, and the consequences of whether or not you did. The struggle in star trek when it comes to violence is never about the act itself. At best just have a dice roll based on your stats (or your ships stats I guess depending on how you want to play it out) and then the game just plays it out for you and leaves you to deal with the consequences of your choices. No need for things like combat mechanics or anything like that.
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